Physical ocean shader

28 Jan

physical_ocean_shader

DL3D have developed a V-Ray for 3ds Max compatible displacement/surface shader for creating realistic animated ocean surfaces.

This shader pack contains a displacement shader generating offshore ocean surface aspect, and foam, from physical parameters such as wind speed, swell amount, etc…

The model is based on physical oceanography, giving a realistic wave animation and look. It’s not based on Jerry Tessendorf’s method.

A surface shader is bundled with the displacement shader. This material is designed to be used in conjunction with the displacement shader. It simulates light absorption under different lighting conditions. It also handle caustics.

A real time viewport deformer plugin for 3ds Max and Maya is also bundled. It can be used for previsualization purposes, but also directly to represent the ocean surface.

More information and a trial version can be found here:
http://www.dl3d.com/index.php/en/products/physical-ocean-shader.html

Creating realistic roks with Vray

27 Jan

vray_rock

This tutorial shows a way to create very realistic looking rocks that can be rendered far away or for very detailed work. After failing to find a decent tutorial online I decided to start experimenting and I came up with this. I already knew how to make decent looking rock but I needed a way of generating loads quickly for a very rocky landscape.

Creating realistic rocks with Vray

Kahn’s Exeter Short Film

27 Jan

Exeter Shot — Making Of

27 Jan

Cafe Serre

13 Jan

Reach

20 Dec

Still life with black pepper

27 Nov

stillife

The idea for “Still life with black pepper” came about after an idea my wife, Sofia, and I had to create a picture with a lot of different textures and materials. I wanted to pose the super-task myself. As such, only the most difficult-to-make and most interesting objects were chosen. After viewing a ton of professional still life photos, I collected a number of reference images and began working. I started by modeling single objects before I finished the composition and sketch. This method meant models were created and edited throughout the evolution of this piece thereby skipping detailed overview of modeling stage.

The making of “Still life with black pepper” by Daniil Alikov

Meet Meline: The art of making a short film

27 Nov

meet_meline

Enjoy this is a 12-minutes featurette with behind-the-scenes footage, interviews, talks about the story, the characters and the environments, shot breakdowns and much more : the Art of making a short film!

by Sebastien Laban and Virginie Goyons

How to get rid of a baby brother ?

27 Nov

by Céline Ternisien

Grass for flat grounds

10 Nov

olivie_charbonneau

Software: 3D studio max; Vray

How can I make grass? This a very commun question. If you want to make a realistic exterior you always will need grass. Here is a making of grass by the artist Olivié Charbonneau.

A lot of tutorials out there are talking about how to make grass with 3ds max and V-Ray. Some are very poor and some are absolutely crazy good (see link) with everything in between. There are different techniques to create realistic grass including using displacement modifier / map, modeling and instancing, using V-Ray proxies, etc…
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