Archive | January, 2010

Physical ocean shader

28 Jan

physical_ocean_shader

DL3D have developed a V-Ray for 3ds Max compatible displacement/surface shader for creating realistic animated ocean surfaces.

This shader pack contains a displacement shader generating offshore ocean surface aspect, and foam, from physical parameters such as wind speed, swell amount, etc…

The model is based on physical oceanography, giving a realistic wave animation and look. It’s not based on Jerry Tessendorf’s method.

A surface shader is bundled with the displacement shader. This material is designed to be used in conjunction with the displacement shader. It simulates light absorption under different lighting conditions. It also handle caustics.

A real time viewport deformer plugin for 3ds Max and Maya is also bundled. It can be used for previsualization purposes, but also directly to represent the ocean surface.

More information and a trial version can be found here:
http://www.dl3d.com/index.php/en/products/physical-ocean-shader.html

Creating realistic roks with Vray

27 Jan

vray_rock

This tutorial shows a way to create very realistic looking rocks that can be rendered far away or for very detailed work. After failing to find a decent tutorial online I decided to start experimenting and I came up with this. I already knew how to make decent looking rock but I needed a way of generating loads quickly for a very rocky landscape.

Creating realistic rocks with Vray

Kahn’s Exeter Short Film

27 Jan

Exeter Shot — Making Of

27 Jan

Cafe Serre

13 Jan


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